was enhanced to not slow down when the response window buffer became full.
Also,
the 32-bit OCX can now edit files larger than 32K. DMCTerminal can now
optionally
allow users to input control-key combinations. DMCSend now correctly uses the
DMCSegments property. DMCPlayback was enhanced to perform faster. There
are
new properties for DMCPoll, DMCIO, DMCScope, and DMCMove which allow
the user
to change the width and color of the 3D bevels. The DMCTransformation object
was also fixed for scarar robots (2-arm reticulating transformation). On all
controls which use the Windows common file open dialog, the file filter was
fixed to properly filter selected file types (such as .DMC).
2.16 September 17, 1996
Fixed the DMCTransformation object and the DMCScope (for the GL-1800
torque data problem). Also fixed the backcolor probelm with some of the objects,
that is, the BackColor property was not working properly.
2.15 July 23, 1996
The latest DMCWIN maintenace was included. Two problems were fixed with
the
DMCTerminal object: the find option would crash on Windows 95 (it still doesn't
work, but at least it doesn't crash). The other problem involves filling up the
response window buffer. The top half of the buffer is now deleted as it comes
close to filling up. All 32-bit objects were re-built with Visual C++ 4.02.
2.14 June 20, 1996
The latest DMCWIN maintenace was included. A new OCX registration tool is
being included: REGOCX16 and REGOCX32. This will help to automatically
register Galil OCXs. Also, the install programs now automatically register
the OCX files.
The bugs fixed include the following. The DMCArray control would not record
properly on very fast PCs (such as a Pentium 166). There were small Windows
GDI leaks fixed on the DMCMove, DMCScope, and DMCPoll controls. The file
dialogs
in the DMCTerminal and DMCSend control were not working properly on
Windows 95.
Message box handling was changed slightly on the DMCSetup, DMCDiagnostics,
and
DMCDiagsNonAxis controls - focus does not change after the message box is
closed.
These last three controls should also refresh/re-paint faster since some code
was optimized.