Cre@teOnline - The Web Designer's Bible CH04 Page 62
5. Add a sphere at the thick end of the spire to serve as a base.
6. Add some small low-res spheres to act as "lights." Use RunLitnn as the
convention for all lights.
7. Group the objects together as SprGRP01 and move them into position
on the ship.
3 D G
R A P H I C S
& A
N I M A T I O N
208
F
IGURE
4.39
Create spires to serve
as antennae and to
add extra interest to
the form by extruding
or beveling some 2D
polyline shapes. Add
small spheres to serve
as non-illuminating
"lights."
Position the Thrusters
Bring the thruster assembly into the model and position it.
1. Merge the contents of the latest B_THRnn file into the B_MAINnn file
you've been working with.
2. Move and rotate the thruster assembly as shown. Make sure the
ThrMtr01 motor object doesn't go inside the GasBag object (see
Figure 4.40).
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