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Cre@teOnline - The Web Designer's Bible - CH04 (Page 26)

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Cre@teOnline - The Web Designer's Bible - CH04
After a limb was completed, I would save it, Boolean Add the components
together, and then use the Smooth plug-in from Bones Pro to smooth the
mesh together. It took a fair amount of test runs and experiments, but the
results were very fluid, and it was a pleasure to create.
In addition to mesh relax, there is a more sophisticated type of mesh
blending called mesh smooth, which uses advanced tessellation techniques
to add additional faces that smooth out the rough corners of a model.
This technology also forms the core of one of the biggest advances in
polygonal modeling--subdivision surfaces.
Subdivision Surfaces
The advantages of using a subdivision surfaces process for modeling is that
this method enables the user to build and manipulate relatively low- to
medium-poly mesh, yet have the mesh increase in resolution and smooth-
ness at any time. The subdivision surfaces process consists of a mesh
smoothing operation that analyzes the lower-resolution base object and
uses splitting and averaging techniques to add additional faces that
smooth out rough edges and emphasize details (see Figure 4.23). In
essence, you work in a relatively low-poly manner, but get high-poly
results. This technique has a lot of advantages, not the least of which is
that it speeds up all your work and makes saved files smaller because you
can work with lighter mesh.
3 D G
R A P H I C S
& A
N I M A T I O N
172
F
IGURE
4.23
Subdivision surfaces in
action: (a) A single rec-
tangular box was creat-
ed. (b) The faces of the
box were extruded to
create this simple human
form. (c) Additional face
extrusion and some point
pulling were used to
refine the character.
(d­e) Applying multiple
iterations of mesh smooth
added additional faces
and smoothed out the
form. (f) The resulting
TV-headed character.
(a)
(b)
(c)
(d)
(e)
(f)
04 2433_CH04 8/23/02 8:35 AM Page 172

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